All notable changes to Lost Tower are recorded here. Most recent first. Major versions introduce new systems; minor versions tune balance and fix bugs. Beta versions are prefixed B; release versions are unprefixed.
On this page
This changelog tracks every Lost Tower update across the beta and release lifecycle. Each entry describes new features, balance adjustments, and notable fixes. Subscribe to Discord for announcements.
Latest version
New: Epic-tier parchment pool added. 12 new parchments across all four gods. Parchment library UI overhaul.
Balance: God of War damage multipliers tuned down by ~8%. God of Ice freeze duration extended at higher tiers. God of Time idle multiplier scaling rebalanced.
Fixes: Resolved offline progression underreporting at high tower levels. Fixed crash on boss wave 30. Improved Android low-memory performance.
Recent versions
New: Battle Pass framework introduced for Season Zero. Daily missions added. First seasonal cosmetic set.
Balance: Wave scaling smoothed between waves 20 and 30. Mid-game economy improved.
New: God ascension trees fully implemented. Each god now has 30 ascension levels with passive bonuses and ultimate abilities.
Balance: God of Life resurrection cooldown increased. Wave timer adjusted at endgame difficulty.
New: Three elite enemy types added. Boss mechanics for waves 40 and 50 redesigned. See the bestiary for current rosters.
Fixes: Numerous targeting AI improvements.
Beta history
New: All four gods (War, Life, Ice, Time) now playable. Initial parchment pool of 24 commons, 12 uncommons, 6 rares.
Launch: First closed beta opens to Discord members. Core tower defense loop and idle progression layer.