This devlog is about where Lost Tower is going. Some of this is committed: in our backlog, in development. Some is still being decided. We share it because the community deserves visibility into the roadmap.
On this page
Lost Tower's near-term roadmap includes Season Zero (launching now), co-op tower mode (in development), a fifth god system (experimental), and PC version evaluation (considering). Each is at a different stage of commitment.
Quick answer
Committed work first. Experiments second. Open questions last. Community feedback shapes priorities.
Committed: Season Zero
Season Zero is our first full Battle Pass season. It launches with new cosmetics, bonus resource events, and a six-week timeline. Future seasons will follow the same cadence. See the changelog for season details.
Committed: co-op tower
Co-op tower lets two or three players share defense of a single tower. Each player controls a different god's abilities. We are still working on the netcode (mobile co-op is harder than it sounds). Target: post-launch, within the first six months.
Experimenting: fifth god system
We are experimenting with a fifth god. We have not committed to shipping. The risk: diluting the existing four. The opportunity: more strategic variety. We are prototyping and watching what the design feels like. If it works, it ships; if not, it stays in the lab.
Considering: PC version
Players have asked. We are open to it. The question is whether a PC version would feel like a port or a native experience. We will not ship a port. If we do PC, it will be a thoughtful adaptation.
For the studio's broader roadmap including Klyppy, see our official roadmap.
This is the last devlog in our launch series. We will continue publishing devlogs post-launch.